About Rewandr
Rewandr is a travel companion that helps you plan what to experience, not just where to sleep or how to get from A to B. It creates questbooks: playful sets of travel quests that gently guide you through places, stories and moments you'll actually remember.
Today, Rewandr is a live app, used by travellers around the world. It's an experience-first travel planner that focuses on what you'll do, feel and remember in a place, rather than on flights, bookings or PDFs. Whether it's a long trip, a quick stop on the way, or a weekend in your own city, Rewandr turns it into a questbook and makes your travel a game you'll always remember.
The story behind it
TL;DR
Rewandr started as a homemade printed questbook for a family trip, and slowly grew into the app it is today.
2024: The first questbook
Late in 2024, Rewandr didn't exist as an app. It existed as a feeling: the sense that our trips were starting to blur together.
I was planning an upcoming trip with my wife and my parents, and I wanted this journey to feel different from all the others. Instead of sending them a list of things to see, I sat down at home and designed a small, printed book filled with simple travel tasks and quests. Each page had a task and description, a little space for a Polaroid, and room for a short note.

This exact first handmade questbook
It was all very handmade: a home printer, scissors, and a lot of coffee. But when we took that book with us, the trip changed. Suddenly, our days weren't just walk around, take some photos, move on. We had small missions to complete together. We searched for details on buildings, tried local dishes we would have normally skipped, and paid attention to little stories we might have walked past.
Every time we finished a quest, we took a photo, stuck it into the book, and wrote a few words. By the end of the trip, that notebook wasn't just a stack of pages. It was a physical story of what we'd done and how it felt to be there together.
That first homemade questbook was the moment I realised: this shouldn't be just a one-off family project. There was something here that could make travel feel more playful, more present and far more memorable — not only for us, but for other people too.
Early 2025: More homemade questbooks

More printed questbooks

Experimenting with quest cards

Trying Rewandr quests in Prague
After that first family trip, I couldn't quite leave the idea alone.
In early 2025, I started making more versions of the printed questbook and quest cards. Some were for short weekend trips, others for longer holidays. I experimented with different layouts, colours, and ways of writing quests.
Friends began to ask for their own questbooks. I printed them at home, and sent them along on their trips. When they came back, they didn't just say it was nice, they told specific stories that stuck with them.
Those early experiments proved something simple but important: you don't need a huge, complicated system to make a trip feel special. You just need a bit of structure and a place to keep the memories together.
Mid 2025: Field tests & Going digital

Head of quest cards QA

Field tests (and snacks) in Malta

Friends rewandering in Kyoto
At some point, the limits of manually crafted questbooks became obvious.
Everyone loved it, but every new trip meant another round of manual work. I also wanted quests to react better to the place, the time, and the person using them. That's hard to do when everything is frozen on paper.
Mid 2025 was when the decision became clear: it was time to turn Rewandr into something bigger. I asked two friends if they'd be willing to build this into a real project together. They agreed, and suddenly it wasn't just my little experiment anymore.
We started sketching how a digital questbook could look and feel. How do you keep the charm of a notebook, but make it easier to create, adjust and reuse for any destination? How do you keep quests feeling personal, not generic? Piece by piece, the first screens appeared.
From the outside, it probably looked like just another travel app being coded. From the inside, it felt like carefully translating a physical object into something living on a screen without losing its soul.
Late 2025: Testing in the wild & Release

Very first live app test in Norway

Pre-release app test in Sweden

First real feedback from travellers
Late 2025 was when Rewandr finally left the comfort of my desk and printer.
The first proper field test happened on my roadtrip to Norway. Instead of handing over a printed booklet, I handed over the app. Watching people use it in real time — walking around with their phones, reading quests, making choices, taking photos — was both terrifying and exciting. Some things worked exactly as we hoped. Others broke or felt confusing and had to be redesigned on the spot.
A bit later, I did another beta test in Stockholm. Different city, different rhythm, same goal: see if the idea still holds up. And it did.
Those trips gave us the confidence to take the next step. After some more tweaking and polishing, Rewandr was finally released to the app stores. The first real users weren't friends or family anymore. They were people we didn't know, in places I'd never been, creating questbooks for their own journeys.
Seeing those first questbooks being created out in the world felt very similar to holding that first printed one in my hands. Same core idea, just a different medium. The paper version had done its job: it showed the way. The digital Rewandr was ready to carry it forward.
2026 and beyond: What's next
Better features, smarter quests, more personal trips.
We want Rewandr to feel more and more like it truly knows how you like to travel. That means improving the in-app experience, making navigation through quests smoother, and constantly raising the quality of the quests themselves. Over time, Rewandr should quietly learn from the trips you take and the choices you make, so each new questbook feels a little more you.
Sharing questbooks and travelling together.
Many of the best trips aren't done alone, so a big part of the future is making it easier to share questbooks with friends and family. We'd love you to be able to plan, explore and complete quests together, compare what each of you discovered, and have a shared story at the end instead of just a shared photo album.
From screens back to paper.
One day, we want you to be able to hold your trips again. Printed questbooks and quest cards are a natural next step: turning your favourite digital journeys into physical objects you can flip through, leave on a shelf, or give as a gift before a trip.
Behind all of this is a simple vision
We want travel to feel like a story you truly lived, not just a list you completed or a folder of photos you never look at again. Rewandr is our way of helping that story take shape.